AI Insights · Timothy · January 2023
Top 5 Ultracasual Games on Android in Europe Q4 2022
Discover the performance trends of the top 5 ultracasual games on Android in Europe during Q4 2022, based on Sensor Tower data.
In Q4 2022, the top 5 ultracasual games on Android in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics:
Pixel Demolish from Rollic Games had a notable start. Weekly downloads peaked at around 272K in mid-October and then saw a gradual decline, ending the quarter at approximately 35K. The game's weekly revenue followed a similar downward trend, starting from $2.1K in early October to about $833 by the end of December. Active users were highest at the start of the quarter, around 580K, and decreased steadily to roughly 306K by the end of December.
Slime it: Slime Game Simulator experienced a fluctuating trend in weekly revenue, peaking at $1.1K at the end of October and then stabilizing around $500 by the end of December. Weekly downloads saw a spike in mid-November reaching around 1.6K but dropped significantly towards the end of the quarter. Weekly active users started at around 10K and gradually decreased to about 7.2K by the end of December.
Diamond Painting ASMR Coloring by CrazyLabs LTD showed consistent performance in weekly downloads, with a notable increase to around 95K by the end of December. Revenue saw an upward trend, peaking at $562 in the last week of December. The game also saw a significant rise in active users, starting from 104K and ending the quarter at approximately 172K.
Spiro Art ASMR from Rollic Games, released in late October, had a strong start with weekly downloads peaking at around 283K in early November. However, downloads decreased to about 25K by the end of December. Weekly revenue started high at $1.3K but declined to about $102 by the quarter's end. Active users saw a peak of around 351K in mid-November before dropping to approximately 172K by the end of December.
Slice Masters: ASMR Game by HYPERHUG had a fluctuating performance. Weekly downloads peaked at around 151K in late November but dropped to approximately 18K by the end of December. Revenue showed a similar trend, peaking at $738 in late November and stabilizing around $416 by the end of December. Active users increased significantly to around 214K by late November before declining to approximately 108K by the end of December.
For more detailed insights, visit Sensor Tower.